Castlevania Symphony Of The Night Spells
Spells, or Magic Spells, are potent and sometimes innate abilities which sure characters (playable and not-playable) have access to in nearly Castlevania titles.
In Castlevania: Portrait of Ruin, Charlotte Aulin (a descendant of the Belnades Clan) is a witch who specializes in magical attacks to deal devastating impairment or cure the team with healing spells. Some of these include shooting magic or curing poison. Charlotte automatically has magical powers due to her Belnades' bloodline; nevertheless, she further expands on them by reading heavily and is considered the smarter of the game's two playable characters.
An example of magic that isn't considered innate may exist Dracula's magic, as it is aforementioned in previous Castlevania games that he stole his powers; all the same, one could interpret that the attacks he uses in battle may wait similar to magic, an example of this may be when he shoots out bats or calls them along.
Another example where magic is seen is in one of the earlier Castlevania games, Dracula's Expletive, by Sypha Belnades. She is by bloodline a witch, and and then has access to powerful spells such as transformation, beingness able to call forth burn down, ice and lightning, and being able to hurl them from her fingertips.
Also, it is mentioned in Castlevania: Dawn of Sorrow that the main antagonist, Celia Fortner, exercises great magical ability. This is evident in the way in which she is able to summon forth a replica of Dracula's Castle. It is also axiomatic as she is able to summon powerful monsters (demons) such as Aguni, the demon of fire, and to fuse it unto one of her candidates (Dario Bossi) later in the game.
Overall, in that location are many types and forms of magic within the series and information technology is evident that whilst this is inherited past most characters, it is also evident that some gain it through other ways (possibly through magical items and other power enhancing talismans of that ilk). In the games, playable characters require MP to use magic, and the strength of the magic is determined by their Intelligence.
Description Blazon / Users Attributes / Eat Statistics / Sell Plant Notes

Charlotte Attrib: Strike
Eat: x MP Base Assault: 6/12 (Half/Full charge)
Find: Wood of Doom
Effect: Transforms Charlotte/Jonathan into a frog. Can striking enemies with its tongue. Damage raises with Charlotte'southward INT.
Special: Fully charged: Increases harm of the tongue set on.

Charlotte Attrib: Strike
Swallow: x MP Discover: Dark University
Outcome: Transforms Charlotte/Jonathan into an owl.
Special: Fully charged: No particular changes.

Charlotte Attrib: Holy
Consume: 80 MP Base Set on: x/20 (Half/Total charge)
Find: Sandy Grave
Effect: Cures all debuffs, including vampirism in a short distance. Besides kills undead enemies like the Red Skeletons. Can hitting twice.
Special: Fully charged: Can cure debuffs at a longer distance. Damage is doubled.

Charlotte Attrib: Slash
Eat: 20 MP Base Attack: 4/8 (Half/Full accuse)
Detect: The Throne Room
Outcome: Move at double speed, causing slight harm to enemies and objects upon contact. Lasts for around 30 seconds.
Special: Fully charged: Moves at triple speed with double damage dealt.Lasts for around a minute.

Charlotte Consume: 20 MP STR +l (partially charged), STR +100 (fully charged)
Driblet: Armored Fleaman
Outcome: Increases STR stat just holds graphic symbol in place and restricts movement to attacks. Lasts for 10 seconds.
Special: Fully charged: Provides double STR boost. Lasts for 20 seconds.

Charlotte Attrib: Slash
Consume: 15 MP Base Attack: 12/24 (One-half/Full charge)
Notice: Forgotten Urban center
Effect: Returns a set amount of damage upon touching an enemy. Damage raises with INT.
Special: Fully charged: Doubles the harm dealt.

Charlotte Consume: 15 MP Find: Sandy Grave
Effect: Creates a shield zone that blocks incoming projectiles. Lasts for around 15 seconds.
Special: Fully charged: Doubles the height, width and elapsing of the shield zone.

Charlotte Consume: fifty MP Find: Entrance
Weather condition: Consummate "Hands of the Clock" quest. Result: Stops fourth dimension for v seconds.
Special: Fully charged: Stops time for 10 seconds.

Charlotte Swallow: 200 MP HP +50 (partially charged), HP +100 (fully charged)
Find: Entrance
Conditions: Complete "Holy Appearance" quest. Result: Heals a fair amount of HP.
Special: Fully charged: Doubles healing effect.

Charlotte Consume: x MP Find: Burnt Paradise
Upshot: Cures toxicant for both characters.
Special: Fully charged: No changes.

Charlotte Consume: 10 MP Drop: Ectoplasm
Effect: Cures curses from both characters.
Special: Fully charged: No changes.

Charlotte Consume: 10 MP STR +15 (partially charged), STR +xxx (fully charged)
Notice: Great Stairway
Effect: Boosts STR for characters called onscreen for around 30 seconds.
Special: Fully charged: Doubles statistic boost and raises duration to 1 infinitesimal.

Charlotte Consume: 10 MP CON +fifteen (partially charged), CON +30 (fully charged)
Find: City of Haze
Result: Boosts CON for characters called onscreen for around 30 seconds.
Special: Fully charged: Doubles statistic boost and raises duration to around one minute.

Charlotte Eat: 10 MP INT +fifteen (partially charged), INT +xxx (fully charged)
Find: Tower of Expiry
Outcome: Heave INT for characters chosen onscreen for around 30 seconds.
Special: Fully charged: Doubles statistic boost and raises duration to around a minute.

Charlotte Consume: ten MP MND +xv (partially charged), MND +thirty (fully charged)
Find: Great Stairway
Event: Boosts MND of characters called onscreen for around 30 seconds.
Special: Fully charged: Doubles statistic boost and raises duration to around 1 minute.

Charlotte Swallow: 10 MP LCK +30 (partially charged), LCK +60 (fully charged)
Observe: Entrance
Conditions: Complete "Number of Fortune" quest. Effect: Raises LCK of characters called onscreen for around 30 seconds.
Special: Fully charged: Doubles statistic boost and raises elapsing to effectually a infinitesimal.

Charlotte Consume: 30 MP STR +7, CON +7, INT +vii, MND +7, LCK +7 (partially charged), STR +15, CON +15, INT +15, MND +xv, LCK +fifteen (fully charged)
Find: Archway
Effect: Raises stats of characters called onscreen for effectually thirty seconds.
Special: Fully charged: Doubles statistic boost and elapsing.

Charlotte Attrib: Slash
Eat: 20 MP Base of operations Attack: fourteen/28 (One-half/Full charge)
Notice: Urban center of Haze
Effect: Fires one wind projectile that curves backward and homes in on enemies in range.
Special: Fully charged: Fires ii wind projectiles that curve astern and home in on enemies in range.

Charlotte Attrib: Strike
Eat: 20 MP Base Attack: 10/20 (Half/Full charge)
Buy: $1,000Find: Entrance (Vincent's shop)
Effect: Drops four rocks in front of Charlotte.
Special: Fully charged: Drops nine rocks in front of Charlotte.

Charlotte Attrib: Burn
Swallow: xx MP Base of operations Set on: viii/16 (Half/Total charge)
Detect: Entrance
Consequence: Fires a burst of flame in a short altitude that tin hitting twice.
Special: Fully charged: Doubles the altitude and harm of the flame.

Charlotte Attrib: Ice
Eat: twenty MP Base Attack: xviii/36 (Half/Full charge)
Notice: Buried Chamber
Effect: 4 ice pillars form in front of Charlotte, dissentious enemies.
Special: Fully charged: Eight pillars of ice grade in front end, travelling a longer altitude.

Charlotte Attrib: Electric
Consume: 20 MP Base Attack: xx/xl (Half/Total accuse)
Find: Tower of Death
Event: A unmarried lightning bolt strikes the closest enemy.
Special: Fully charged: More lightning bolts are formed, striking other enemies.

Charlotte Attrib: Holy
Consume: 20 MP Base of operations Assault: fourteen/28 (Half/Full accuse)
Buy: $3,000Find: Entrance (Vincent's store)
Effect: A lite ball sharply curves downwardly and tries to abode in on enemies.
Special: Fully charged: Two light balls sharply curve in opposite directions and attempt to abode in on enemies.

Charlotte Attrib: Nighttime
Consume: 20 MP Base of operations Attack: six/12 (One-half/Full accuse)
Buy: $two,000Find: Entrance (Vincent's shop)
Upshot: Creates a small vortex that sucks in projectiles and damages enemies moving into it. Lasts for around ten seconds.
Special: Fully charged: The vortex becomes larger, does more damage and stays for longer, around 20 seconds.

Charlotte Attrib: Slash
Swallow: xxx MP Base Assault: 10/xx (Half/Total charge)
Find: Tower of Decease
Effect: Creates a small vertical cavalcade of wind that amercement enemies and sucks in projectiles.
Special: Fully charged: Creates a larger, more than damaging wind column.

Charlotte Attrib: Strike
Swallow: 30 MP Base of operations Attack: 6/12 (One-half/total charge)
Drop: Dogether
Effect: 4 rocks encircle Charlotte.
Special: Fully charged: Eight rocks encircle Charlotte, completely covering her.

Charlotte Attrib: Ice
Eat: 30 MP Base of operations Attack: half dozen/12 (Half/Total accuse)
Purchase: $3,000Find: Entrance (Vincent's shop)
Conditions: Defeat Dullahan. Effect: Four pocket-size ice shards rotate in front of Charlotte and fire one at a time.
Special: Fully charged: Eight large water ice shards rotate in front and fire 1 at a time.

Charlotte Attrib: Fire
Swallow: thirty MP Base of operations Attack: eighteen/36 (Half/Full charge)
Buy: $x,000Discover: Entrance (Vincent's shop)
Effect: Creates one explosion at the closest enemy.
Special: Fully charged: Creates multiple explosions that target multiple enemies.

Charlotte Attrib: Electric
Consume: 30 MP Base of operations Assail: xx/40 (Half/Full accuse)
Buy: $10,000Detect: Entrance (Vincent'southward shop)
Consequence: Shoots a lightning bolt that bounces in one case if multiple enemies are present.
Special: Fully charged: The lightning bolt bounces multiple times when several enemies are nowadays.

Charlotte Attrib: Holy
Eat: 30 MP Base Set on: 10/20 (One-half/Full charge)
Observe: Principal'due south Keep
Effect: Fires a straight beam of light in front that hits enemies twice.
Special: Fully charged: The beam of calorie-free becomes larger and more dissentious.

Charlotte Attrib: Dark
Eat: xxx MP Base of operations Set on: 8/16 (Half/total charge)
Effect: Fires a large meteor forwards. Tin hit multiple times.
Special: Fully charged: The meteor profoundly increases in size and travels further.

Charlotte Attrib: Nighttime, Stone
Consume: 25 MP Base Attack: 6/12 (Half/Full accuse)
Drop: Medusa Head
Effect: Summons Medusa's head which shoots a petrifying beam in a wide arc.
Special: Fully charged: No distinct changes, besides raised harm.

Charlotte Attrib: Strike, Poisonous substance
Consume: 25 MP Base Attack: half-dozen/12 (Half/Full charge)
Drop: Glasya Labolas
Effect: Shoots v pocket-size bubbles that poison enemies.
Special: Fully charged: Shoots ten large bubbles that poison enemies.

Charlotte Attrib: Dark, Curse
Swallow: 25 MP Base Set on: 6/12 (Half/Full accuse)
Drop: Vapula
Consequence: Shoots 5 expletive glyphs that hit multiple times.
Special: Fully charged: Doubles the number of curse glyphs and increases their travel speed.

Charlotte Attrib: Burn down
Consume: 120 MP Base Attack: x/twenty (Half/Total charge)
Buy: $200,000Observe: Entrance (Vincent's shop)
Weather condition: Defeat Brauner in the Lost Gallery. Effect: The Salamander circles through, and damages enemies in a duration. Can hit multiple times.
Special: Fully charged: The Salamander's duration is doubled.

Charlotte Attrib: Ice
Consume: 120 MP Base Set on: 6/12 (Half/Full charge)
Find: Entrance (reward from Wind)
Weather: Complete "Kill Gergoth" quest. Effect: Creates a tempest of ice particles.
Special: Fully charged: No distinct changes.

Charlotte Attrib: Electric
Consume: 120 MP Base Set on: 14/28 (Half/Full accuse)
Drop: Amduscias
Issue: Creates a small electrical storm that sends five lightning bolts at enemies. The storm itself damages enemies and hits multiple times.
Special: Fully charged: The electric tempest becomes larger.

Charlotte Attrib: Slash
Consume: twoscore MP Base Attack: 4/viii (Half/Full charge)
Drop: Black Crow
Result: Two crows hover effectually and swoop on enemies. They concluding for 20 seconds.
Special: Fully charged: Four crows hover around and swoop on enemies. They final for around a minute.

Charlotte Attrib: Nighttime
Consume: 40 MP Base Assault: 4/viii (One-half/full accuse)
Driblet: Ghost
Outcome: A ghost hovers around and flies at enemies. It lasts for effectually 30 seconds. Can hitting multiple times.
Special: Fully charged: Two ghosts hover around enemies. They last for around a minute.

Charlotte Attrib: Strike
Consume: twenty MP Base Assail: 10/20 (Half/Total accuse)
Drop: Skeleton
Effect: Two skeletons briefly appear to toss bones.
Special: Fully charged: Iv skeletons briefly appear to toss bones.

Charlotte Attrib: Slash
Consume: twenty MP Base of operations Attack: 12/24 (One-half/total charge)
Drib: Skeleton Gunman
Effect: Two skeleton gunmen appear and shoot forward.
Special: Fully charged: Four skeleton gunmen appear and shoot frontward.

Charlotte Attrib: Ice
Consume: twenty MP Base Attack: 6/12 (Half/Total charge)
Drib: Frog
Outcome: Three frogs appear and hop forrard.
Special: Fully charged: Six frogs appear and hop forward.
Source: https://castlevania.fandom.com/wiki/Spell
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